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The Steam Frame needs to be more than a cool device if Valve want to reshape the VR market

📰 Rick Lane 👤 Rick Lane 🕒 2026-08-13 00:44:06
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2026年VR头显出货量持续下滑,知名VR工作室出现裁员或关闭现象,Valve推出Steam Frame试图扭转市场颓势。
文章分析VR市场整体表现与游戏行业同步下滑,但部分领域仍具活力,Valve通过Steam Frame探索新型VR设备形态。
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Hi! I'm Rick Lane, and you might remember me from such columns as
Reality Bytes
, RPS' erstwhile monthly goggle at the world of
virtual reality
. I've spent the last couple of years trapped between the second and third dimensions, my flattened body doomed to forever spin to face the camera. But RPS has whipped out its bicycle pump and popped me back into stereoscopic 3D, so I can
seek revenge
tell you all about the state of VR in 2026.
And boy, what a state! The headlines make for grim reading. VR headset shipments
are in decline
. Notable VR studios are either
laying people off
or being
shut down outright
. And VR's hitherto biggest champion is going all Distracted Boyfriend,
ogling passing market trends
in its ethically dubious smart glasses.
The all-in-one
Steam Frame
headset is on the way - very soon, if rumours are to be believed - but in short, things don't look great. Then again, things don't look great
anywhere
in the games industry, so why should VR, gaming's most niche market, be any different? To truly understand the state of the VR scene, we need to try to separate the
generally
bad from the
specifically
bad. When we do that, it becomes clear that VR broadly isn't faring any worse than the industry at large, and in some areas at least, is healthier than you might expect.
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