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"I think that might be a misread": Thief designer on why making a triple-A immersive sim doesn't really work
📰 Oisin Kuhnke
👤 Oisin Kuhnke
🕒 2026-08-12 04:50:23
AI 摘要 · 其他
沉浸式模拟游戏虽非最小众,但历史上销量不佳
Broadly speaking, it's fine for something to exist as a niche. Whatever form of media a thing might be, to fulfil a niche is to meet the expectations of at least a handful of people with a particular taste that many others don't, and I think that's a delightful thing to do. In video games,
immersive sims
might not be the most niche genre in the world, but they've historically not done gangbusters sales wise, meaning that triple-A takes don't quite make their money back. If you ask Randy Smith Evergreen, a designer on
Thief: The Dark Project
, perhaps avoiding the world of triple-A is the way to go for immersive sims.
Read more
immersive sims
might not be the most niche genre in the world, but they've historically not done gangbusters sales wise, meaning that triple-A takes don't quite make their money back. If you ask Randy Smith Evergreen, a designer on
Thief: The Dark Project
, perhaps avoiding the world of triple-A is the way to go for immersive sims.
Read more