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"I think that might be a misread": Thief designer on why making a triple-A immersive sim doesn't really work

📰 Oisin Kuhnke 👤 Oisin Kuhnke 🕒 2026-08-12 04:50:23
AI 摘要 · 其他
沉浸式模拟游戏虽非最小众,但历史上销量不佳
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Broadly speaking, it's fine for something to exist as a niche. Whatever form of media a thing might be, to fulfil a niche is to meet the expectations of at least a handful of people with a particular taste that many others don't, and I think that's a delightful thing to do. In video games,
immersive sims
might not be the most niche genre in the world, but they've historically not done gangbusters sales wise, meaning that triple-A takes don't quite make their money back. If you ask Randy Smith Evergreen, a designer on
Thief: The Dark Project
, perhaps avoiding the world of triple-A is the way to go for immersive sims.
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