🌐 公网静态版:本页由本机 GameBrief 生成并发布到 Cloudflare Pages。分析、抓取、LLM 推理仍在本机完成;收藏/更新等写操作请回本机服务。
In cosmic roguelike The Carcass, you build a colony inside the corpse of a god that's slowly becoming aware of you
📰 Edwin Evans-Thirlwell
👤 Edwin Evans-Thirlwell
🕒 2026-08-11 01:00:00
AI 摘要 · 其他
《The Carcass》开发者声明AI仅用于编程辅助,否认游戏由AI生成,但Steam玩家质疑其美术与文案使用生成式AI游戏为宇宙主题roguelike,玩家需在逐渐觉醒的神明尸体中建立殖民地,AI工具被用于代码调试与性能优化
Update 10th August:
Seems I may have been naive about this one! While there's no AI disclosure on the full Steam page for The Carcass, there is a disclosure on the separate store page for the demo. Here's the disclosure in full.
The entire vision, design, and core structure of this game are the result of human effort. AI tools were used strictly as a coding assistant during development—to speed up programming, debug, and optimize performance. This project is the result of a year of hard work; it was not 'generated' with a few simple prompts.
Disclosure aside, there are a bunch of Steam reviews of the demo accusing the developer of using generative AI to create the game's writing and art. I've mailed PiqFocus for further details.
Read more
Seems I may have been naive about this one! While there's no AI disclosure on the full Steam page for The Carcass, there is a disclosure on the separate store page for the demo. Here's the disclosure in full.
The entire vision, design, and core structure of this game are the result of human effort. AI tools were used strictly as a coding assistant during development—to speed up programming, debug, and optimize performance. This project is the result of a year of hard work; it was not 'generated' with a few simple prompts.
Disclosure aside, there are a bunch of Steam reviews of the demo accusing the developer of using generative AI to create the game's writing and art. I've mailed PiqFocus for further details.
Read more