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Tell a whole town what to believe in Static Hour, a rolodex-flipping newsroom thriller about investigating a strange epidemic of violence
📰 Edwin Evans-Thirlwell
👤 Edwin Evans-Thirlwell
🕒 2026-08-05 22:54:53
AI 摘要 · 其他
游戏《Static Hour》设定在1980年代,玩家扮演夜班新闻编辑调查小镇暴力事件,需通过整理联系人、指挥记者等行动决定广播内容。游戏采用叙事模拟机制,包含政府封锁、神秘疫情、民众反应等背景元素,玩家需在信息混乱中判断真相。
原文未提及与广告投放、商业化或销售相关的直接信息,仅提供游戏玩法背景。
Static Hour is a spooky narrative simulation designed to give journalists a god complex, or at least, aggravate the ones we already have. Set in the 1980s, it casts you as a night shift news editor in a small town that has succumbed to a Happening of some kind. There are garbled transmissions about people attacking their families, outbreaks of amnesia, and overflowing ER rooms. Is it aliens? Too much sodium in the water supply? Kids playing tricks with fireworks?
Trapped in the newsroom by a government lockdown, you must try to make sense of the situation by combing your rolodex, ordering reporters around, scanning radio frequencies, and sorting hard evidence from scuttlebutt. Then, you must decide what to broadcast to a population who react and take action accordingly. Are you keeping your listeners informed, or fomenting a panic? Worse, are you fomenting a panic
deliberately
?
Read more
Trapped in the newsroom by a government lockdown, you must try to make sense of the situation by combing your rolodex, ordering reporters around, scanning radio frequencies, and sorting hard evidence from scuttlebutt. Then, you must decide what to broadcast to a population who react and take action accordingly. Are you keeping your listeners informed, or fomenting a panic? Worse, are you fomenting a panic
deliberately
?
Read more