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A peek behind the curtain of triple-A games, with Epic Games' Ari Arnbjörnsson
📰 Latest Updates | PocketGamer.biz
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🕒 2026-08-04 22:38:00
AI 摘要 · 其他
Epic Games高级软件工程师Ari Arnbjörnsson透露,其工作涉及协助Triple-A工作室解决Unreal引擎项目问题,该职位需处理开发中的技术难题。Arnbjörnsson拥有18年游戏行业经验,曾参与Rovio《愤怒的小鸟》和Housemarque《Returnal》开发,现专注于修复Unreal引擎项目问题。
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Most players imagine triple-A studios as rooms full of experts running flawless projects. The reality, according to someone sent in to fix those projects when they break, is messier and far more human. That was the pitch from Ari Arnbjörnsson, senior software engineer, developer relations at Epic Games, in a behind-the-scenes session at the last Pocket Gamer Connects Helsinki.
Arnbjörnsson has spent more than 18 years in games, including four and a half years at Rovio on Angry Birds titles and a stint as lead programmer on Returnal at Housemarque. His Epic role sends him into triple-A studios building Unreal games "when they're having problems", so he sees plenty. ... [
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Arnbjörnsson has spent more than 18 years in games, including four and a half years at Rovio on Angry Birds titles and a stint as lead programmer on Returnal at Housemarque. His Epic role sends him into triple-A studios building Unreal games "when they're having problems", so he sees plenty. ... [
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