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"I genuinely think there's awesome potential": Mike Bithell on his "im-slim" Vampirium: 1997 and the power of quick verbs

📰 Oisin Kuhnke 👤 Oisin Kuhnke 🕒 2026-07-29 05:55:54
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独立游戏开发者Mike Bithell在开发《Vampirium: 1997》时采用精简机制策略,通过减少功能模块实现新动词创新
文章指出3D游戏中可用动词数量有限,但精简设计可降低新机制实现难度
原文信息有限,暂无更多要点
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When you start to think about verbs in games, you start to realise how few of them are really at your disposal in most releases. There's only so many features a game can have after all, particularly a 3D one. But for Mike Bithell and his next game Vampirium: 1997, keeping things slim lets him put a new verb in without much hassle.
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