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I've yet to smash open a Dyson Sphere in sci-fi RTS Sanctuary: Shattered Sun, but I'm enjoying its take on Supreme Commander
📰 Edwin Evans-Thirlwell
👤 Edwin Evans-Thirlwell
🕒 2026-07-24 01:00:00
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试玩者体验了科幻RTS游戏《Sanctuary: Shattered Sun》,描述了游戏中大规模自动建造50辆导弹车及资源管理机制。游戏采用基于流的经济系统,依赖发电机和合金开采点,强调微观管理和资源效率。
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Sanctuary: Shattered Sun is the kind of unwholesomely large real-time strategy game where you keep accidentally auto-constructing 50 missile trucks because you were preoccupied with (e.g.) a massive spiderbot offensive on the other side of an ocean. Those things breed like rabbits! Still, easy come, easy go: simply charge your 50 superfluous missile trucks into the nearest line of energy domes, and watch as they, the enemy, and everybody we have ever loved disintegrates in about 20 seconds.
Shattered Sun does reward micromanagement – "every projectile is simulated", the devs proclaim, which means you can dance your tanks away from incoming shells – and also encourages resource efficiency, with a "flow-based economy" that hinges on access to generators and alloy extraction sites. But going by my hour with the demo, it more immediately rewards the act of scooping together a continent-sized deathball and rolling it through the nearest pocket of red on your map.
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Shattered Sun does reward micromanagement – "every projectile is simulated", the devs proclaim, which means you can dance your tanks away from incoming shells – and also encourages resource efficiency, with a "flow-based economy" that hinges on access to generators and alloy extraction sites. But going by my hour with the demo, it more immediately rewards the act of scooping together a continent-sized deathball and rolling it through the nearest pocket of red on your map.
Read more