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"They would feel a kind of sadness, right?": Slay the Spire 2 dev on using slightly rubbish placeholder art over AI

📰 Oisin Kuhnke 👤 Oisin Kuhnke 🕒 2026-07-15 00:02:12
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《Slay the Spire 2》早期版本采用低质量占位艺术,开发者Casey Yano称此为有意为之,而非单纯为简化制作流程
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Those of you that have been playing
Slay the Spire 2
in its current early access form will have seen that some of the placeholder art looks, well, arguably bad. I am not necessarily making this argument! But it could be made. As it turns out, according to Mega Crit co-founder Casey Yano, this is very much the point, and has more purpose behind it than just being easier to do.
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