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Prophet Margin is a holy city-builder that combines the joy of trade routes with the terror of God

📰 Edwin Evans-Thirlwell 👤 Edwin Evans-Thirlwell 🕒 2026-05-21 19:35:01
AI 摘要 · 其他
游戏《Prophet Margin》构建了以神明献祭和贸易路线为核心的经济系统,涉及资源交换与生产链管理
游戏机制包含向火山献祭处女、用钢铁丝换取鱼类、沿海村庄与内陆村庄的资源交易等复杂物流环节
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Many fantasy games deal in the prospect of sacrificing things to gods, but few dramatise the associated exciting logistical pressures. Say you want to chuck a bunch of virgins into a volcano at regular intervals, to stop the regional Vulcan pulling a Pompei. Well, how are you going to procure an adequate supply of vestals, if you keep incinerating the very means of production?
Perhaps you can obtain some from the nearby villages, in return for some steel wire from your furnaces. Ah, but the nearby villages don't want any wire; they're desperate for fish. Fine: sell the steel wire to the villages on the coast, that they may haul in a big catch and sell it to the inlanders, so they can flog their spare virgins to you. What happens when the other villagers run out of virgins? That's their problem. As Valve
like to say
, we cannot be held responsible for the business decisions of third parties.
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