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Wolf Qanawat on cutting churn with games, the three-persona system and building for a majlis-first audience
📰 Latest Updates | PocketGamer.biz
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🕒 2026-07-07 20:00:00
AI 摘要 · 其他
该功能作为直播音频应用的附加模块,通过世界杯主题游戏Golden Goal在3个月内完成开发
Wolf Qanawat's Gaming Hub started in mid-2025 as a simple add-on to a live audio app used by Arabic-speaking users across MENA. It has since grown into one of the app's main features, cutting user churn from 27% to 17% and bringing in 66,500 new users through games alone.
We speak with Wolf head of games Neil Casini about why a third of users now play more than one game, how the platform built its World Cup game Golden Goal in just three months and why he thinks games work best when they get people talking, not when they pull attention away from the conversation. ... [
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We speak with Wolf head of games Neil Casini about why a third of users now play more than one game, how the platform built its World Cup game Golden Goal in just three months and why he thinks games work best when they get people talking, not when they pull attention away from the conversation. ... [
MORE
]