🌐 公网静态版:本页由本机 GameBrief 生成并发布到 Cloudflare Pages。分析、抓取、LLM 推理仍在本机完成;收藏/更新等写操作请回本机服务。
"You can literally reroute a river into a desert and cause it to bloom": Star Wars Galaxies lead says of his new sandbox MMO Stars Reach
📰 Julian Benson
👤 Julian Benson
🕒 2026-07-02 22:00:00
AI 摘要 · 其他
Raph Koster开发的新作Stars Reach是一款科幻MMO,采用程序生成宇宙和真实物理沙盒机制,玩家可冻结湖泊、沸腾蒸汽、电解盐沉积物生成氯气等。游戏背景设定在包含外星入侵的程序生成世界,玩家需合作拯救被神秘Cornucopia威胁的实例化星球。
Raph Koster's career spans the evolution of the modern MMO. Creative lead on MUDs, Ultima Online,
Star Wars Galaxies
, and
EverQuest 2
, the systems and mechanics his teams developed live on in every active MMO today and many games besides. "People made fun of me for having dancing in Galaxies," Koster tells me. "Fortnite ought to give me royalties."
But the promise of his new game,
Stars Reach
is a scale bigger than everything he's made before. A sci-fi MMO set in a procedurally generated universe, where every world is a sandbox composed of material that behaves according to real-world physics. Feeling playful? Freeze a lake to create an ice rink. Feeling industrious? Boil it to become steam to power machines you've constructed. Looking for something a little deadlier? Electrify a salt deposit to create chlorine gas.
While Stars Reach has an overriding story about invading aliens that will appear on planets through emergent events, forcing players to band together to save one of their instanced, procedurally generated worlds before it falls to the mysterious Cornucopia, my discussion with Koster focused on the sandbox underpinning developer Playable Worlds' MMO.
Most immediately, why bother?
Read more
Star Wars Galaxies
, and
EverQuest 2
, the systems and mechanics his teams developed live on in every active MMO today and many games besides. "People made fun of me for having dancing in Galaxies," Koster tells me. "Fortnite ought to give me royalties."
But the promise of his new game,
Stars Reach
is a scale bigger than everything he's made before. A sci-fi MMO set in a procedurally generated universe, where every world is a sandbox composed of material that behaves according to real-world physics. Feeling playful? Freeze a lake to create an ice rink. Feeling industrious? Boil it to become steam to power machines you've constructed. Looking for something a little deadlier? Electrify a salt deposit to create chlorine gas.
While Stars Reach has an overriding story about invading aliens that will appear on planets through emergent events, forcing players to band together to save one of their instanced, procedurally generated worlds before it falls to the mysterious Cornucopia, my discussion with Koster focused on the sandbox underpinning developer Playable Worlds' MMO.
Most immediately, why bother?
Read more