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I attended a Tomb Raider and Horizon developer's boss design masterclass and came away both weary and enchanted
📰 Edwin Evans-Thirlwell
👤 Edwin Evans-Thirlwell
🕒 2026-07-01 01:00:00
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原文信息有限,暂无更多要点原文信息有限,暂无更多要点
原文信息有限,暂无更多要点
The following sparkling insights about boss battle design are from Marcin Matuszczyk, principal gameplay designer on
Tomb Raider: Legacy of Atlantis
, and a former developer of
Outriders
and
Horizon Forbidden West
. He was speaking to an audience of budding Bowser-builders and Sephiroth-sculptors during a presentation at Digital Dragons this year. That said, gamedev panels can make dry reading for lowly laypeople, so for dramatic purposes, I would like you to pretend that the below is voiced by Michael Caine's character from The Prestige. Specifically, think of the scene where he
describes what goes into a genuinely great magic trick
.
Read more
Tomb Raider: Legacy of Atlantis
, and a former developer of
Outriders
and
Horizon Forbidden West
. He was speaking to an audience of budding Bowser-builders and Sephiroth-sculptors during a presentation at Digital Dragons this year. That said, gamedev panels can make dry reading for lowly laypeople, so for dramatic purposes, I would like you to pretend that the below is voiced by Michael Caine's character from The Prestige. Specifically, think of the scene where he
describes what goes into a genuinely great magic trick
.
Read more