🌐 公网静态版:本页由本机 GameBrief 生成并发布到 Cloudflare Pages。分析、抓取、LLM 推理仍在本机完成;收藏/更新等写操作请回本机服务。
Data digest: Pixel Flow hits $100m, May’s top games, Neverness to Everness, Pokémon Go, more
📰 Tom Ivan
👤 Tom Ivan
🕒 2026-06-17 17:35:26
AI 摘要 · 其他
Pixel Flow自2025年8月发布以来IAP收入突破1亿美元,成为第三款突破此里程碑的Hybridcasual拼图游戏,当前累计收入1.05亿美元2026年前五个月全球Top10 Hybridcasual拼图游戏收入达27亿美元,超过2025全年总和,5月全球手游支出达66亿美元,美国贡献29.6%收入
Honor of Kings连续两月全球收入冠军,Neverness to Everness七周内IAP收入2800万美元,显示Hybridcasual品类持续增长潜力
Every Wednesday we break down the latest data, research and financial results into digestible chunks.
Read on for the numbers you need to know about without the fluff.
This column is sponsored by
Xsolla
, offering the #1 web shop solution for mobile games that generates more value, purchases, and revenue.
Get started here.
Pixel Flow tops $100m in IAP revenue
Pixel Flow has topped $100m in IAP revenue since its release in August 2025, according to
Appmagic data analysed by
game developer Kavindu Priyanath
.
Loom Games’ title has become just the third hybridcasual puzzle to surpass the milestone, according to the Appmagic data. With $105m in IAP revenue to date, the relatively recently launched Pixel Flow is hot on the heels of Screwdom ($120m) and Color Block Jam ($148m).
Hybridcasual puzzle games are performing strongly so far this year. Collectively, the top 10 games generated over $270m in the first five months of 2026, compared to around $340m racked up by the top 10 during the whole of 2025.
Mobile games spending rose to $6.6bn in May
Worldwide consumer spending on mobile games hit $6.6bn in May, according to
Sensor Tower estimates
.
Global spending on games across the App Store and Google Play was up 2% MoM, with the US accounting for 29.6% of total revenue, ahead of China (iOS only) at 16.8% and Japan at 12%.
Boosted by strong live-ops momentum in China, Tencent’s Honor of Kings took the top spot on the revenue chart for the second month running in May.
Dream’s Royal Match jumped two spots to number two by worldwide revenue, while Century’s Whiteout Survival was a non-mover in third place. Wuthering Waves was the title showing the biggest MoM revenue rise for May.
Global mobile game downloads increased 5% MoM to hit 3.77bn in May. India accounted for 703m downloads (18.7%), ahead of the US (7.4%) and Brazil (6.3%).
Lessmore’s Arrows Puzzle Escape moved up two places from April to become the most downloaded mobile game globally in May, overtaking Hungry’s Block Blast, which dropped to number two.
Roblox moved up one place to number three, while Garena’s Free Fire and Oakever’s Arrows Go! rounded off the top five.
Neverness to Everness earns $28m in seven weeks
Officially released worldwide on April 29,
Appmagic data
suggests ‘anime GTA’ game Neverness to Everness has 9.3m downloads to date, and has earned publisher Perfect World just over $28m in IAP revenue.
The biggest spending markets are Japan and China, with 43% and 28% of the respective IAP spend to date. South Korea and the US are the next biggest markets with 11% and 10% of the spend respectively. By downloads, China leads with 28% of the total, followed by the US (12%), Japan (10%) and Indonesia (4%).
Pokémon Go fest in Copenhagen attracts 614,000 players
Last weekend’s Pokémon Go fest in Copenhagen became the first such event to sell out in Europe, with fans snapping up the 60,000 available tickets,
according to Scopely
.
The publisher also recorded 613,956 unique active Pokémon Go players across the Danish capital from June 12-14, during which 78.64m Pokémon were caught.
Luni secures $14m in UA funding
European mobile app studio
Luni has secured
$14m in UA financing from PvX Partners, which will primarily be used to help scale its micro-drama platform Shorts.
While it has created game-related apps like Clash Mini Walkthrough Tricks, the Bordeaux-based company is better known for the likes of Fitness Coach, Scanner and Photo Editor.
Singapore-based PvX, which recently
surpassed $750m
in committed UA financing, has worked with companies including Top App Games, Mysterytag, Playsome, Fumb Games, Smash Games, and most recently
Two Desperados
.
Survey finds 90% of devs considering in-game loyalty systems
A recent survey
commissioned by ZBD and conducted by Atomik Research found that 90% of respondents have considered implementing in-game loyalty and rewards systems to boost retention and engagement.
Having quizzed 195 senior mobile game developers in the US and UK, the companies said 31% of participants were actively testing such systems as a solution and 38% were currently planning to implement them into their game.
43% of survey respondents said they expected in-game reward/loyalty systems to drive the biggest improvements in player retention and engagement over the next 12-24 months.
45% of respondents cited stronger player personalisation (AI-driven targeting or segmentation tools) as the player engagement and retention solution with the most promise over the same timeframe, while 37% opted for better collaboration across monetisation and marketing teams.
Over half (51%) of those surveyed identified balancing monetisation friction with a fun player experience as the biggest pain point when it comes to player retention.
50% also said their studio had increased their retention and reengagement budget over the past year, while 42% had kept it the same.
Read on for the numbers you need to know about without the fluff.
This column is sponsored by
Xsolla
, offering the #1 web shop solution for mobile games that generates more value, purchases, and revenue.
Get started here.
Pixel Flow tops $100m in IAP revenue
Pixel Flow has topped $100m in IAP revenue since its release in August 2025, according to
Appmagic data analysed by
game developer Kavindu Priyanath
.
Loom Games’ title has become just the third hybridcasual puzzle to surpass the milestone, according to the Appmagic data. With $105m in IAP revenue to date, the relatively recently launched Pixel Flow is hot on the heels of Screwdom ($120m) and Color Block Jam ($148m).
Hybridcasual puzzle games are performing strongly so far this year. Collectively, the top 10 games generated over $270m in the first five months of 2026, compared to around $340m racked up by the top 10 during the whole of 2025.
Mobile games spending rose to $6.6bn in May
Worldwide consumer spending on mobile games hit $6.6bn in May, according to
Sensor Tower estimates
.
Global spending on games across the App Store and Google Play was up 2% MoM, with the US accounting for 29.6% of total revenue, ahead of China (iOS only) at 16.8% and Japan at 12%.
Boosted by strong live-ops momentum in China, Tencent’s Honor of Kings took the top spot on the revenue chart for the second month running in May.
Dream’s Royal Match jumped two spots to number two by worldwide revenue, while Century’s Whiteout Survival was a non-mover in third place. Wuthering Waves was the title showing the biggest MoM revenue rise for May.
Global mobile game downloads increased 5% MoM to hit 3.77bn in May. India accounted for 703m downloads (18.7%), ahead of the US (7.4%) and Brazil (6.3%).
Lessmore’s Arrows Puzzle Escape moved up two places from April to become the most downloaded mobile game globally in May, overtaking Hungry’s Block Blast, which dropped to number two.
Roblox moved up one place to number three, while Garena’s Free Fire and Oakever’s Arrows Go! rounded off the top five.
Neverness to Everness earns $28m in seven weeks
Officially released worldwide on April 29,
Appmagic data
suggests ‘anime GTA’ game Neverness to Everness has 9.3m downloads to date, and has earned publisher Perfect World just over $28m in IAP revenue.
The biggest spending markets are Japan and China, with 43% and 28% of the respective IAP spend to date. South Korea and the US are the next biggest markets with 11% and 10% of the spend respectively. By downloads, China leads with 28% of the total, followed by the US (12%), Japan (10%) and Indonesia (4%).
Pokémon Go fest in Copenhagen attracts 614,000 players
Last weekend’s Pokémon Go fest in Copenhagen became the first such event to sell out in Europe, with fans snapping up the 60,000 available tickets,
according to Scopely
.
The publisher also recorded 613,956 unique active Pokémon Go players across the Danish capital from June 12-14, during which 78.64m Pokémon were caught.
Luni secures $14m in UA funding
European mobile app studio
Luni has secured
$14m in UA financing from PvX Partners, which will primarily be used to help scale its micro-drama platform Shorts.
While it has created game-related apps like Clash Mini Walkthrough Tricks, the Bordeaux-based company is better known for the likes of Fitness Coach, Scanner and Photo Editor.
Singapore-based PvX, which recently
surpassed $750m
in committed UA financing, has worked with companies including Top App Games, Mysterytag, Playsome, Fumb Games, Smash Games, and most recently
Two Desperados
.
Survey finds 90% of devs considering in-game loyalty systems
A recent survey
commissioned by ZBD and conducted by Atomik Research found that 90% of respondents have considered implementing in-game loyalty and rewards systems to boost retention and engagement.
Having quizzed 195 senior mobile game developers in the US and UK, the companies said 31% of participants were actively testing such systems as a solution and 38% were currently planning to implement them into their game.
43% of survey respondents said they expected in-game reward/loyalty systems to drive the biggest improvements in player retention and engagement over the next 12-24 months.
45% of respondents cited stronger player personalisation (AI-driven targeting or segmentation tools) as the player engagement and retention solution with the most promise over the same timeframe, while 37% opted for better collaboration across monetisation and marketing teams.
Over half (51%) of those surveyed identified balancing monetisation friction with a fun player experience as the biggest pain point when it comes to player retention.
50% also said their studio had increased their retention and reengagement budget over the past year, while 42% had kept it the same.