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Resonance: A Plague Tale Legacy devs learned to make melee combat on the job
📰 Julian Benson
👤 Julian Benson
🕒 2026-06-09 19:16:20
AI 摘要 · 其他
Asobo Studio在开发《Resonance: A Plague Tale Legacy》时首次尝试近战战斗,此前无相关经验游戏从潜行玩法转向近战,但未提及具体机制或数据
原文信息有限,暂无更多要点
Give me a game where I can hoof an enemy over the side of the cliff like a cut price Leonidas, and I'm happy. (
It seems I'm not the only one
.) So, yes, while
I was sad to see no swarms of rats in Resonance: A Plague Tale Legacy
, I was very happy with the switch from stealth gameplay to scrappy melee. I might have been more worried going in if I knew just how little experience developer Asobo Studio have making combat games.
"Nobody did a combat game before Resonance," lead level designer Valérian Robert told me, and then he explained how they pulled it off.
Read more
It seems I'm not the only one
.) So, yes, while
I was sad to see no swarms of rats in Resonance: A Plague Tale Legacy
, I was very happy with the switch from stealth gameplay to scrappy melee. I might have been more worried going in if I knew just how little experience developer Asobo Studio have making combat games.
"Nobody did a combat game before Resonance," lead level designer Valérian Robert told me, and then he explained how they pulled it off.
Read more