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Resonance: A Plague Tale Legacy devs learned to make melee combat on the job

📰 Julian Benson 👤 Julian Benson 🕒 2026-06-09 19:16:20
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Asobo Studio在开发《Resonance: A Plague Tale Legacy》时首次尝试近战战斗,此前无相关经验
游戏从潜行玩法转向近战,但未提及具体机制或数据
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Give me a game where I can hoof an enemy over the side of the cliff like a cut price Leonidas, and I'm happy. (
It seems I'm not the only one
.) So, yes, while
I was sad to see no swarms of rats in Resonance: A Plague Tale Legacy
, I was very happy with the switch from stealth gameplay to scrappy melee. I might have been more worried going in if I knew just how little experience developer Asobo Studio have making combat games.
"Nobody did a combat game before Resonance," lead level designer Valérian Robert told me, and then he explained how they pulled it off.
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