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Stealth's been replaced with scrappy swordfighting in Resonance: A Plague Tale Legacy, but what I really miss are the rat swarms
📰 Julian Benson
👤 Julian Benson
🕒 2026-06-09 00:00:00
AI 摘要 · 其他
Resonance: A Plague Tale Legacy取消潜行机制,采用类似Sekiro和Sifu的硬核战斗系统,主角Sophia的战斗方式被描述为'dirty'(肮脏/不择手段)
I've never mastered the combat of Sekiro and
Sifu
. They're games that demand you recognise an incoming attack and match it with millisecond perfect parries and dodges. Success sees you turn a foe's assaults against them, ducking under their swinging blade and popping up behind them to deliver a precise punch to their kidney; failure sees you knocked to the ground or cut in two. So it's not great news for me that Resonance: A Plague Tale Legacy has dropped its stealth roots in favour of combat inspired by the most exacting third-person melee games.
Thankfully, protagonist Sophia fights dirty.
Read more
Sifu
. They're games that demand you recognise an incoming attack and match it with millisecond perfect parries and dodges. Success sees you turn a foe's assaults against them, ducking under their swinging blade and popping up behind them to deliver a precise punch to their kidney; failure sees you knocked to the ground or cut in two. So it's not great news for me that Resonance: A Plague Tale Legacy has dropped its stealth roots in favour of combat inspired by the most exacting third-person melee games.
Thankfully, protagonist Sophia fights dirty.
Read more