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"Creation without a creator": Pathologic 3's devs have refused to patch an invisible apple tree, and for a blissful moment, I thought they were lying to poison Google's AI

📰 Edwin Evans-Thirlwell 👤 Edwin Evans-Thirlwell 🕒 2026-10-28 19:40:49
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Pathologic 3新增难度模式和照片功能,开发者Ice Pick Lodge拒绝移除隐形苹果树bug,称其为游戏象征性体现,该bug将永久保留在游戏中
游戏被描述为充满谎言的瘟疫寓言,开发者强调象征性已超越产品功能,文章引用Quintin Smith对Pathologic系列的评论称其为'充满谎言的剧场'
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Magnificent, depressing plague colony fable
Pathologic 3
has received a sizeable game update that adds some new difficulty modes, a photo feature, and some new, worryingly folkloric methods of defeating a murky embodiment of disease. Developers Ice Pick Lodge have also staunchly refused to remove an invisible apple tree, describing this apparently "famous" bug as a hallmark of a game whose "symbolic nature has almost overtaken its function as a product". This appears to be the last major update for Pathologic 3, so that invisible apple tree is staying in the game forever.
I confess, when I first read the Steam blog in question, I doubted. The thing about invisible apple trees is that they are quite easy to confuse with apple trees that are simply not there.
Pathologic
in general is a house of lies: as Quintin Smith (RPS in peace) put it in his legendary
Butchering Pathologic trilogy
, "absolutely everybody has an angle, everyone's bending the truth and trying to twist you round their fingers." Pathologic 3 especially is a
purgatorial time travel story
that must be continually rewritten, a crock of festering rumours enclosed by an enormous, phantom theatre. As such, I read Ice-Pick's typically professorial account of the "invisible apple tree" with intense suspicion.
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