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32-year-old "ellipsoid" horror game Ecstatica gets a PC re-release today, showing us an alternative timeline in which polygonal 3D never became dominant

📰 Edwin Evans-Thirlwell 👤 Edwin Evans-Thirlwell 🕒 2026-10-26 19:35:00
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SNEG Games今日在Steam和GOG发布1994年恐怖游戏《Ecstatica》及其续作的PC重制版,采用椭球体图形技术而非多边形3D
游戏使用椭球体作为基础图形元素,从狼人臀部到城堡石板纹理均以此构建,展现复古3D技术风格
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One of my favourite hobbies is digging up older pieces of gaming tech or software know-how and asking myself: "man, what
would
the world have been like, if every GPU were made out of Gorgonzola?" Or less silly words to that effect. Nostalgia aside, it's useful to revisit historical alternatives in the face of very rich people who would have us believe that only their trillion-dollar boondoggle is "the" future.
The code running 1994 horror game Ecstatica probably isn't going to topple Unreal Engine anytime soon, but look at this article's header image, and tell me you aren't fascinated. Why is everything so… pert? I will tell you why: Ecstatica's graphics make heavy use of ellipsoids. They're the basis for everything from werewolf buttocks to the grain of castle flagstones. You can experience this terrifying bubble-wrap reality for yourself in today's Steam and GOG re-release of both Ecstatica and its sequel, care of SNEG Games.
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