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Mass Effect 3 ending discourse ignored the RPG's scale, ambition, and exuberance, including that of its oddly great co-op
📰 James Archer
👤 James Archer
🕒 2026-10-24 22:00:00
AI 摘要 · 其他
文章指出《质量效应3》结局虽存在争议,但成功整合了多条剧情线和角色发展,展现了游戏的宏大叙事野心。该作通过三部曲形式完成银河级剧情收尾,其规模和复杂性在同类系列中罕见。
Ah, come on, it was fine.
Better
than fine. We can argue for another fourteen years about whether BioWare should have
redone the ending
or not, but
Mass Effect 3
was really a compendium of endings, a ludicrously ambitious wrapping-up of dozens of plot threads, character arcs, and running gags. Even if you can point to other RPGs that, on an individual basis, are more branching and reactive, Mass Effect 3's largely successful closing of a galaxy's worth of choose-your-own adventure books - filled in and followed across three evolving instalments - showed an audacity and grandiosity that no other three-part series had matched before. Or, at least on that scale, has pulled off since.
Read more
Better
than fine. We can argue for another fourteen years about whether BioWare should have
redone the ending
or not, but
Mass Effect 3
was really a compendium of endings, a ludicrously ambitious wrapping-up of dozens of plot threads, character arcs, and running gags. Even if you can point to other RPGs that, on an individual basis, are more branching and reactive, Mass Effect 3's largely successful closing of a galaxy's worth of choose-your-own adventure books - filled in and followed across three evolving instalments - showed an audacity and grandiosity that no other three-part series had matched before. Or, at least on that scale, has pulled off since.
Read more