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"Sexy sorceresses" and "bare-chested fighters": Dragon Age's original artists wanted to base it on Conan the Barbarian, much to the outrage of the designers
📰 Edwin Evans-Thirlwell
👤 Edwin Evans-Thirlwell
🕒 2026-10-20 00:05:04
AI 摘要 · 其他
前BioWare开发者David Gaider透露,Dragon Age系列在EA收购后因'沉没成本'得以推出,但早期缺乏明确愿景导致开发方向反复调整
Buried in the vast and sooty-fingered
Summer Eternal anthology
, there's an interview with former BioWare developer and
Dragon Age
lead writer David Gaider, who is now creative director at
Stray Gods
outfit Summerfall Studios. The interview is a podcast-length account of BioWare's transformations over Gaider's career, stretching back to
Baldur's Gate 2
. Amongst other things, it explains why the Dragon Age games feel so different from sequel to sequel.
Gaider discusses the original trilogy's fortunes under RPG-phobic parent company Electronic Arts, commenting that 2009's
Dragon Age: Origins
made it to release partly thanks to "sunk cost" thinking after EA bought the studio. He also talks about Dragon Age's lack of a properly defined vision, early on, which led to a lot of overcorrection between releases. As regards Origins, there was something of a faction war initially between departments over what exact flavour of fantasy fiction the new RPG should draw on.
Read more
Summer Eternal anthology
, there's an interview with former BioWare developer and
Dragon Age
lead writer David Gaider, who is now creative director at
Stray Gods
outfit Summerfall Studios. The interview is a podcast-length account of BioWare's transformations over Gaider's career, stretching back to
Baldur's Gate 2
. Amongst other things, it explains why the Dragon Age games feel so different from sequel to sequel.
Gaider discusses the original trilogy's fortunes under RPG-phobic parent company Electronic Arts, commenting that 2009's
Dragon Age: Origins
made it to release partly thanks to "sunk cost" thinking after EA bought the studio. He also talks about Dragon Age's lack of a properly defined vision, early on, which led to a lot of overcorrection between releases. As regards Origins, there was something of a faction war initially between departments over what exact flavour of fantasy fiction the new RPG should draw on.
Read more