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"I was a real anglophile": A Canadian's obsession with Viz magazine is why Grand Theft Auto: London's streets are covered in dogs' eggs
📰 Julian Benson
👤 Julian Benson
🕒 2026-10-20 00:30:00
AI 摘要 · 其他
加拿大团队负责开发《GTA:伦敦》任务包,尽管团队成员中仅少数人曾到过伦敦开发团队因地理距离而更注重文化渲染而非现实还原,例如在游戏场景中加入狗屎元素
The
Grand Theft Auto
games have a long history of being made by developers who live far from their source material. The original game and its mainline sequels have all been led by Rockstar North, housed in a decidedly not US-based Edinburgh. But, even when it came to a comparatively local GTA mission pack set in London, the team chose instead to ask their newly acquired Canadian team to handle the development work. It didn't matter that only a few people on the team had actually been to London before.
Yet, that distance, as proven across the series grants the developers a more incisive view of a place, one that focuses more on a setting's cultural rendering than its reality.
As evidenced by Grand Theft Auto: London's dog shit.
Read more
Grand Theft Auto
games have a long history of being made by developers who live far from their source material. The original game and its mainline sequels have all been led by Rockstar North, housed in a decidedly not US-based Edinburgh. But, even when it came to a comparatively local GTA mission pack set in London, the team chose instead to ask their newly acquired Canadian team to handle the development work. It didn't matter that only a few people on the team had actually been to London before.
Yet, that distance, as proven across the series grants the developers a more incisive view of a place, one that focuses more on a setting's cultural rendering than its reality.
As evidenced by Grand Theft Auto: London's dog shit.
Read more