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CD Projekt is in "a really dangerous place", says Anthem's executive producer, pointing to ballooning costs of making games of that scope and quality

📰 Julian Benson 👤 Julian Benson 🕒 2026-10-16 16:15:00
AI 摘要 · 其他
Anthem执行制作人Mark Darrah指出三A游戏行业因过度专业化变得高度脆弱,开发成本持续膨胀
Darrah曾参与Anthem、Dragon Age开发,提及行业现状与过往在BioWare的开发挑战
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"The triple-A industry has become over-specialised, specialised to the point of hyper-fragility," Mark Darrah states in a foreboding interview found deep in the pages of the Summer Eternal Anthology, recently
covered by Edwin
. As a former executive producer at Bioware, who corralled teams on Anthem and
Dragon Age
, after starting his career as a programmer on
Baldur's Gate
,
Neverwinter Nights
, and
Jade Empire
, Darrah has seen firsthand the growing scale of video game production and the challenges it can bring.
Darrah's also been vocal about the difficult development of Anthem in the past, and the struggles he had at Bioware. However, while what he says in the interview may be familiar, I found it gained sharper definition when read in light of games industry news and some of the interviews I've had with developers this year. So let me pull together some of the choice bits with the extra context from our own RPS vaults.
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