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Living world, god-mind or "something far more terrifying": Etre is an eye-melting, Control-inspired action game about reshaping a cosmic brain
📰 Edwin Evans-Thirlwell
👤 Edwin Evans-Thirlwell
🕒 2026-10-15 01:00:00
AI 摘要 · 其他
Studio Lifeforms开发的第三人称动作冒险游戏《Etre》以探索发光建筑迷宫、解决空间谜题和战斗为核心玩法,灵感来自《Control》游戏设定为寻找失散爱人并决定新智能体的未来,包含解谜、战斗等机制,但未提及商业化模式或广告相关要素
原文信息有限,暂无更多关于买量、IAP或商业化方向的具体内容
If I ever go looking for my significant other and find myself inside a planet-sized megamind that's on the verge of gaining consciousness, I will not run around zapping the cerebral fauna with my magic handcannons. I will not jump on or scan anything. Instead, I will heed
the lessons of Harlan Ellison
and curl regretfully into a ball, awaiting my transformation into a puddle of mournful goo.
It's one of many ways I apparently differ from the protagonist of
Etre
, a new third-person action adventure from Studio Lifeforms, in which you "explore an interconnected labyrinth of luminous architecture, solve spatial puzzles, and engage in fluid combat as you search for your lost love and decide what this new intelligence will become."
Read more
the lessons of Harlan Ellison
and curl regretfully into a ball, awaiting my transformation into a puddle of mournful goo.
It's one of many ways I apparently differ from the protagonist of
Etre
, a new third-person action adventure from Studio Lifeforms, in which you "explore an interconnected labyrinth of luminous architecture, solve spatial puzzles, and engage in fluid combat as you search for your lost love and decide what this new intelligence will become."
Read more