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Timeloop metroidvania Echo Weaver is the brave game that locks almost nothing off and challenges you to break it
📰 Edwin Evans-Thirlwell
👤 Edwin Evans-Thirlwell
🕒 2026-10-09 17:33:30
AI 摘要 · 其他
Moonlight Kids开发的2D timeloop metroidvania游戏《Echo Weaver》提供完全开放的探索机制,玩家初始即拥有所有工具游戏核心玩法基于时间循环与环境互动,通过探索破碎月球文明场景和解谜推进剧情,无传统技能树系统
该玩法对独立游戏开发提供参考,展示非线性叙事与环境驱动的探索模式,但未涉及商业化或广告投放数据
Writing about new 2D timeloop metroidvania
Echo Weaver
is tricky because most - possibly
all
- of what you need to complete it is available to you the very second you first wake up, deep in the charnelpools of an ethereal and shattered lunar civilisation.
The plot in brief: you are a perpetually rewinding robot boy on a mission to work out what the hell happened. You'll explore overgrown biomes, investigate busted machines, run errands for a handful of scrappy, splashy-hued aliens, and conjure holographic flashbacks that cover the circumstances of your own creation. Developers Moonlight Kids stress that the only thing you really gain in the course of all this is knowledge. There are a few upgrades to gather, but no core skills to unlock. Instead, it's all there for you to learn, whether by reaching a tutorial area or just by hitting buttons at random and messing with terrain fixtures.
As such, my telling you about abilities really does risk ruining it, much like explaining the behaviour of celestial bodies in Echo Weaver's great influence,
Outer Wilds
. So if you're strongly inclined to buy the game – my verdict after four hours: a vivid and thoughtful, freeform Metroidy puzzler with refreshingly minimal combat and a few rough edges - maybe get your feet wet before reading on.
Read more
Echo Weaver
is tricky because most - possibly
all
- of what you need to complete it is available to you the very second you first wake up, deep in the charnelpools of an ethereal and shattered lunar civilisation.
The plot in brief: you are a perpetually rewinding robot boy on a mission to work out what the hell happened. You'll explore overgrown biomes, investigate busted machines, run errands for a handful of scrappy, splashy-hued aliens, and conjure holographic flashbacks that cover the circumstances of your own creation. Developers Moonlight Kids stress that the only thing you really gain in the course of all this is knowledge. There are a few upgrades to gather, but no core skills to unlock. Instead, it's all there for you to learn, whether by reaching a tutorial area or just by hitting buttons at random and messing with terrain fixtures.
As such, my telling you about abilities really does risk ruining it, much like explaining the behaviour of celestial bodies in Echo Weaver's great influence,
Outer Wilds
. So if you're strongly inclined to buy the game – my verdict after four hours: a vivid and thoughtful, freeform Metroidy puzzler with refreshingly minimal combat and a few rough edges - maybe get your feet wet before reading on.
Read more