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"It changes the notion of safety for the enemies, but also for you": Rainbow Six Tactics' destruction undoes the classic dynamics of flanking
📰 Julian Benson
👤 Julian Benson
🕒 2026-10-07 21:07:37
AI 摘要 · 其他
在Gamescom演示中,《彩虹六号:战术》展示了墙壁破坏、掩体爆破等机制,但开发者未说明该技术如何超越XCOM 2等同类游戏破坏元素被描述为视觉效果而非核心玩法创新,开发者被问及技术独特性但未给出明确回答
该演示未提供可直接用于买量素材或商业化策略的具体数据或机制差异说明
During the hands-off presentation of Rainbow Six Tactics at Gamescom, destruction obviously featured. Walls were breached, cover was blown up, and masonry was peppered with rounds. It looked excellent, but it was also familiar from other turn-based tactical games. Considering the focus of scenery destruction in Rainbow Six Siege, I wasn't sure how the team were actually advancing the tech beyond what we've seen in games like XCOM 2.
There was one moment in the hands-off demo in particular that had me worried it was basically a graphical nicety. Sniper Glaz fired a high-powered round through two interior walls, headshotting a terrorist on the other side. The round left visible holes in the walls, but beyond being a neat bit of set redressing, it wasn't anything that we couldn't have seen in other turn-based tactical games. When I spoke to the developers, I wanted to know if there was anything else happening that I wasn't perceiving, something about the destruction that made it distinctly Siege-inspired.
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There was one moment in the hands-off demo in particular that had me worried it was basically a graphical nicety. Sniper Glaz fired a high-powered round through two interior walls, headshotting a terrorist on the other side. The round left visible holes in the walls, but beyond being a neat bit of set redressing, it wasn't anything that we couldn't have seen in other turn-based tactical games. When I spoke to the developers, I wanted to know if there was anything else happening that I wasn't perceiving, something about the destruction that made it distinctly Siege-inspired.
Read more