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"Ultimately, we asked 'why are we doing this?'": the creators of Arc Raiders wildly underestimated how hard it is to make a live service game
📰 Edwin Evans-Thirlwell
👤 Edwin Evans-Thirlwell
🕒 2026-09-30 20:15:00
AI 摘要 · 其他
《Arc Raiders》开发商Embark执行制作人Aleksander Grøndal承认,团队低估了开发完整Live Service游戏的挑战,导致团队疲惫且无法实现每月更新计划该射击游戏原计划通过持续更新维持运营,但实际执行中遭遇产能超载问题,团队持续超出工作能力范围
Arc Raiders
developers Embark heavily underestimated the challenges of creating a full-blown live service game, executive producer Aleksander Grøndal has conceded in a new interview. The extraction shooter launched with an ambition for monthly post-release updates that ultimately proved untenable, resulting in an exhausted and unhappy team who were "constantly overshooting our capacity".
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developers Embark heavily underestimated the challenges of creating a full-blown live service game, executive producer Aleksander Grøndal has conceded in a new interview. The extraction shooter launched with an ambition for monthly post-release updates that ultimately proved untenable, resulting in an exhausted and unhappy team who were "constantly overshooting our capacity".
Read more